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Stage OTT · Product Case Study

STAGE: Personalized OTT for Bharat

Stage is a regional SVOD OTT platform with 4M+ subscribers. A core challenge was 58% of trial users declined autopay, citing a lack of relevant content despite a large library. This project aimed to solve this by improving content personalization and engagement.

Key Insight

The recommendation engine was only as good as its input data. No feedback loop = no personalization = continued churn.

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TL;DR

  • 01Shipped binary feedback UI across Mobile, Web, and Android TV.
  • 02Resolved iconography ambiguity through on-ground usability testing.
  • 03Established the direct data pipeline required to train the ML model.
00

00Overview & Business Problem

Stage's Pricing
Stage's PricingTrial plan context — 58% of trial users declined autopay, citing a lack of relevant content.

Stage is a regional SVOD OTT platform with 4M+ subscribers. A core challenge was 58% of trial users declined autopay, citing a lack of relevant content despite a large library. This project aimed to solve this by improving content personalization and engagement.

The Constraint

"The feedback UI couldn't disrupt the primary viewing experience. Placement had to feel contextual — not forced."

01

01My Role & Team

As a Product Designer, I drove this initiative, focusing on competitive audit, research, wireframing, prototyping, usability testing, and dev handoff.

I collaborated with a Senior Product Designer, Product Manager, and 6 Developers.

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Research & Audit

Competitive audit across 6+ SVOD platforms. Recommendation engine model research.

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Design & Prototype

Wireframing, prototyping, and usability testing across all platforms.

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Dev Handoff

Semantic component specs. Direct collaboration with 6 engineers across 3 platforms.

02

02Research & Insights

We conducted extensive secondary research, including a competitive audit of 6+ leading SVOD platforms to analyze content surfacing strategies.

We also researched recommendation engine models (Collaborative, Content, Hybrid Filtering) to inform our personalization strategy.

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Collaborative Filtering

Recommends based on what similar users liked. Strong for cold-start but requires volume.

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Content Filtering

Recommends based on attributes of content the user has engaged with. Needs explicit signals.

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Hybrid Filtering

Combines both approaches. The target model — but requires clean explicit feedback data to function.

03

03Strategic Need for Explicit Feedback

Our existing recommendations lacked objective cues. Explicit feedback (like/dislike) was identified as the 'ultimate source of truth' for user interest, serving as the backbone for a robust recommendation engine, and directly improving retention and conversion.

We proposed two feedback collection methods: simple voluntary interactions for overall satisfaction, and objective Likert scales for ML algorithms. We aligned with stakeholders to prioritize a user-friendly, industry-standard interaction model for higher adoption.

Before (Fail)

5-Point Likert Scale

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Nuanced but confusing. Middle ratings gave the ML model ambiguous signals and users frequently skipped it.

After (Pivot)

Binary Thumbs

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Hard signal. 10,000 binary votes are more useful than 1,000 star ratings for training a recommendation engine.

04

04User Flows & Touchpoints

User flows were designed to integrate feedback collection seamlessly into key user journeys, such as post-content viewing and on content detail screens, based on competitive analysis.

User Touchpoints for Feedback Collection
User Touchpoints for Feedback CollectionKey moments in the viewing journey where feedback was anchored.
05

05Icon Research & Usability Testing

A rigorous on-ground research (two rounds) was conducted to identify culturally appropriate and intuitive icons for our regional audience. This directly impacted usability and data quality.

Abstract icons caused measurable hesitation — users associated up/down arrow patterns with volume, not sentiment. We iterated until icons had zero ambiguity.

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2 Test Rounds

On-ground sessions with regional users before shipping. Not assumptions — actual observation.

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Icon Clarity

Iterated until icons had zero ambiguity. Any hesitation = failed test.

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Data Integrity

Culturally accurate icons = accurate ML training data. Bad icons = corrupted signals.

Initial Icon Ideations
Initial Icon IdeationsEarly concepts — abstract arrows/thumbs that users associated with volume, not sentiment.
Icons Considered During Research for Cultural Relevance
Icons Considered During Research for Cultural RelevanceIcons tested for cultural relevance across regional demographics — final set had zero ambiguity.
06

06Design Details: Final UI

The final UI was designed for seamless integration and ease of use across Mobile, Web, and TV. Strategic placement on content detail screens, within the video player, and on home screens ensures intuitive user interaction.

Final UI of Feedback Mechanism on Mobile Details Screen
Mobile UIFinal UI of Feedback Mechanism on Mobile Details Screen.
TV UI
TV UIFinal UI of Feedback Mechanism on Android TV — D-pad navigable, 10-foot legibility.
Final UI of Feedback Mechanism on Web Details Screen
Web UIFinal UI of Feedback Mechanism on Web Details Screen.
07

07Outcome & Impact

This feedback mechanism is a foundational element for Stage's growth. By collecting direct user preferences, we've established a crucial data source for our recommendation engine, leading to:

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Better Recommendations

More precise and personalized content discovery.

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Enhanced Engagement

Increased time on platform due to relevant content.

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Improved Retention

Reduced trial-to-paid subscriber churn.

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Increased Conversions

Directly impacting business goals.

Design Manager Takeaway

"The project required cross-functional coordination, culturally nuanced research, multi-platform systems thinking, and an engineering-first handoff approach. It shipped. It works. The data flows."

The feedback loop is the product.

Without reliable explicit signals, no recommendation engine can work. Shipping this system — cleanly, across three platforms — directly enabled Stage to attack the 58% trial drop-off.